Now's time for me to talk about Starcraft units! YAY!
We'll start with Terran units for now... expect the other races
sometime later. The writer acknowledges that he had no idea what he was talking about when he wrote any of this. You should instead read his more intelligent games, computers, and guns blog.
SCV |
The spine of the Terran race. Gathers minerals,
builds buildings, and most of all, repairs robotic units.
Don't forget that. You're gonna want to get a lot of these guys.
Hit Points: 60 Cost: 50/0
Damage: 5 Armor: 0 Upgrades:
None |
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Marine |
You're gonna wanna make a buttload of these guys
when you start. Compared to the equivalent units of the Protoss
and Zerg, Marines are useless. Marines + buttload = chance
of survival. And remember to upgrade. Upgrade...
Hit Points: 40 Cost: 50/0
Damage: 6 Armor: 0 Upgrades:
- U-238 Shells (increase Marine attack range)
- Stim Packs (enable the Stim Pack ability, which will
speed up a Marine in exchange for hit points) |
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Firebat |
If playing against a Protoss player, these will
be the main piece of your army... at least until the fight leaves
the ground, but you'll still need to back them up with Marines,
because, obviously, they need to get close to toast people.
Hit Points: 50
Cost: 50/25
Damage: 8
Armor: 1 Upgrades:
- Stim Packs (enable the Stim Pack ability, which will speed up a
Firebat in exchange for hit points) |
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Ghost |
First thing's first, you need to get Personnel
Cloaking, or these guy's are useless... And they're still pretty
useless if the enemy has detectors, so at that point they're only
going to be nukers. Get several silos and nuke the pants off of
your enemy.
Hit Points: 45
Cost: 25/75
Damage: 10
Armor: 0
Upgrades:
- Ocular Implants (increase Ghost attack range)
- Personnel Cloaking (enable Personnel Cloaking ability, which
makes the Ghost invisible while depleting energy)
- Lockdown (enables the Lockdown ability, which disables any
mechanical units)
- Moebius Reactor (increase maximum energy) |
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Medic |
For every 12 infantry there should be about 4
Medics following them. Medics + Firebats + Protoss enemy = Much
aggravation for aforementioned enemy.
Hit Points: 60
Cost: 50/25
Damage: 0
Armor: 1
Upgrades:
- Healing (default ability, heals non-mechanical units)
- Optical Flare (enables the Optical Flare ability, which reduces
a unit's range greatly)
- Restoration (removes Optical Flare and Parasite)
- Caduceus Reactor (increase maximum energy) |
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