First of all, I admit that none of the events that
occur in this game could possibly happen. No, they don't know anything
about hacking in video games or hacking in general. Thank you.
Anyway, as we go into this game we're treated to a nice, long,
unskippable tutorial about the game from our main character's good
friend, Orca. Nah, he's not really fat or anything, so I dunno why he
would want to be named after a marine mammal... Oh well.
Orca's voice is very annoying. I think that he thinks that he sounds
serious and like he knows what he's talking about, but you know... the
voice actor hasn't had ANY previous experience whatsoever. At least I
hope he hasn't, because that would be pretty sad. At least he only
appears for like... ten minutes. Okay, let's get
going here. First of all, voice acting in general is average for a
video game. Everyone except Orca is tolerable, but still not great.
The voices of Tsukasa, Mimiru, and A20 from the TV series
.hack//SIGN appear... err... well... you hear them in the game, and
they sound exactly the same, and the characters with the voices of
Tsukasa and Mimiru happen to have the exact same clothes and stuff as
their characters in the series, they just have different colors. Oh
wow. Why couldn't they get someone else for two completely
different characters? They could at least try to warp their
voices. What the hey. The models and scenery in the
game are quite good looking and smooth, but what can I say? It just
has that Playstation look that makes you go, say it with me people,
UGH! I'm sure the models would look nice
if it just wasn't on the PS2, but there's nothing we can do
about that, right? The battle system as well as the
controls are simple and easy to master. Melee combat can get
sluggish and boring. There aren't skills or differentiating moves,
just the same old thing. Slice! Wait. Slice! Wait. Slice! Wait.
They could at least have three or four different animations for the
same thing, but nah. Skills save the entire battle system.
Different equipment gives you different skills, which can give battles
some spice. Even using Tiger Claws over and over is better than
sitting there mashing the X button, swinging your swords. Or daggers
as it is. Or short swords, whatever the heck you want to call them.
The mock-MMORPG element of it was pulled off, but not quite
as well as it could have been. It's still way obvious that these
people are just AI, but it does make it interesting. The same
posts are posted on the board and you receive the same e-mails
in every play through, but! You can trade items with other
"players" in server root towns and even your party members. You can
get some pretty good items if you find the right person to trade with.
Fields and dungeons are generated with the use of keywords. Enter
three keywords, you get a field. Amazing! Each keyword will affect the
difficulty level and element of the field. Although they're not
random, there are a lot of keywords in each section, so,
obviously, there are also a lot fields.
Overall, .hack//INFECTION is a really good action RPG. Anybody that
likes Final Fantasy should like it, because there are a lot of
scenes to progress the plot. XD Until next time!
But Linus, what is until next time? Exactly. |