Wooden Rod |
300 lom |
An oak rod for mages. Increases magic power
slightly. Damage: 8-12 |
Earth Staff |
700 lom |
An oak rod for mages. Can release ten
earth spike spells before needing to be recharged. Damage: 14-18 |
Fire Staff |
700 lom |
An oak rod for mages. Can release ten
fire ball spells before needing to be recharged. Damage: 14-18 |
Ice Staff |
700 lom |
An oak rod for mages. Can release ten
ice bolt spells before needing to be recharged. Damage: 14-18 |
Lightning Staff |
700 lom |
An oak rod for mages. Can release ten
lightning spells before needing to be recharged. Damage: 14-18 |
Wind Staff |
700 lom |
An oak rod for mages. Can release ten
gust spells before needing to be recharged. Damage: 14-18 |
Dark Staff |
1200 lom |
An oak rod for mages. Can release eight
death spells before needing to be recharged. Damage: 16-20 |
Holy Staff |
1200 lom |
Can revive six party members before needing
to be recharged. Damage: 16-20 |
Hyper Staff |
10000 lom |
Appears to be wooden, but is much harder
than any kind of wood known to Meerians. Can release any spell fifteen times each
before needing to be recharged. Must be at least level 20 to use. Damage: 55-65 |