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The Lands of Meeriad

Spyderco Endura

80 lom

A small, durable folding utility knife. Damage: 6-10
Dagger

100 lom

A normal metal-bladed dagger. Damage: 6-10
Glock Field Knife 78

100 lom

A high-quality, high-durability knife with the ability to chip concrete and even deflect bullets. Damage: 8-12
Machete

200 lom

A large knife-like weapon often used to cut vegetation. 10-15
Stihl Chainsaw

250 lom

A machine with a chain that spins at a high speed. Meant for cutting trees and such, but can be used as a weapon or to open cans. Damage: 14
Iron Sword

500 lom

A basic iron-bladed sword. Damage: 14-20
Beam Sword

920 lom

A sword that uses a laser beam as a blade. Can be deactivated. Damage: 20-26
Ice Sword

1650 lom

A pre-enchanted sword. 20% chance of freezing enemy for two turns. 10 damage each turn while frozen. Damage: 40-46
Light Blade

2850 lom

A sword enchanted with holy energy. Has 30% chance of blinding enemy and 75% chance of dealing 10-15 extra damage to dark-elemental enemies. Damage: 62-65
Grand Sword

3400 lom

A light, stainless-steel, three-foot bladed sword of high durability and lethality. Damage: 78-85
Diamond Sword

4200 lom

An extremely durable and sharp sword made of diamonds. Damage: 90-100
Hyper Blade

10000 lom

An omni-magic enchanted sword created by magic in a secret place deep inside the Gardens of Meeriad. Extremely rare. Must be at least level 20 to use. Damage: 200-205