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The Lands of Meeriad

Smith and Wesson M19 Revolver

.357 Magnum

400 lom

Single/double-action. 6-round cylinder, requires one turn to reload.. 22-28 damage per bullet.

Dual, requires three turns to reload. 20-28 damage per bullet. Fires one round per turn per gun.

Glock 19 Handgun

9x19mm Parabellum

400 lom

Semi-automatic. Capable of mounting a laser sight/flashlight. 15 round magazine, requires one turn to reload. 14-20 damage per bullet.

Dual, requires two turns to reload. 10-20 damage per bullet. Fires one round per turn per gun.

Walther P99 Handgun

9x19mm Parabellum/.40 S&W

400 lom

Semi-automatic. Capable of mounting a laser sight/flashlight. 16/12 round magazine, requires one turn to reload. 14-20/20-24 damage per bullet.

Dual, requires two turns to reload. 10-20/18-24 damage per bullet. Fires one round per turn per gun.

SIG P229 Handgun

9x19mm Parabellum/.357 SIG/.40 S&W

400 lom

Semi-automatic. 12 round magazine, requires one turn to reload. 14-20/20-24/20-24 damage per bullet.

Dual, requires two turns to reload. 10-20/18-24/18-24 damage per bullet. Fires one round per turn per gun.

SIG SP2009 Handgun

9x19mm Parabellum

400 lom

Semi-automatic. 15 round magazine, requires one turn to reload. 14-20 damage per bullet.

Dual, requires two turns to reload. 10-20 damage per bullet. Fires one round per turn per gun.

Beretta M92F Handgun

9x19mm Parabellum

500 lom

Semi-automatic. Capable of holding a laser sight/flashlight/sound suppressor. 15 round magazine, requires one turn to reload. 15-20 damage per bullet.

Dual, requires two turns to reload. 11-20 damage per bullet. Fires one round per turn per gun.

Colt M1911 Handgun

.45 Auto

500 lom

Semi-automatic. Capable of holding a laser sight/flashlight. 7 round magazine, requires one turn  to reload. 22-24 damage per bullet.

Dual, requires two turns to reload. 18-24 damage per bullet. Fires one round per turn per gun.

Glock 17 Handgun

9x19mm Parabellum

500 lom

Semi-automatic. Capable of holding a laser sight/flashlight. 17 round magazine, requires one turn  to reload. 14-20 damage per bullet.

Dual, requires two turns to reload. 10-20 damage per bullet. Fires one round per turn per gun.

Heckler and Koch P13 Handgun

9x19mm Parabellum

500 lom

Semi-automatic. Under-barrel rails capable of holding a laser sight/flashlight/sound suppressor. 15 round magazine, requires one turn to reload. 15-20 damage per bullet.

Dual, requires two turns to reload. 12-20 damage per bullet. Fires one round per turn per gun.

Heckler and Koch USP Handgun

9x19mm Parabellum/.40 S&W/.45 Auto

500 lom/550 lom/600 lom

Semi-automatic. Under-barrel rails capable of holding laser sight/flashlight. 15/13/12 round magazine, requires one turn to reload. 15-20/20-24/26-28 damage per bullet.

Dual, requires two turns to reload. 12-20/18-24/22-28 damage per bullet. Fires one round per turn per gun.

Springfield Armory XD Handgun

9x19mm Parabellum/.40 S&W/.45 Auto

500 lom/500 lom/520 lom

Semi-automatic. Capable of holding a laser sight/flashlight. 10 round magazine, requires one turn  to reload. 14-20/20-24/22-24 damage per bullet.

Dual, requires two turns to reload. 10-20/18-24/18-24 damage per bullet. Fires one round per turn per gun.

Glock 21 Handgun

.45 Auto

540 lom

Semi-automatic. Capable of holding a laser sight/flashlight. 13 round magazine, requires one turn to reload. 22-24 damage per bullet.

Dual, requires two turns to reload. 18-24 damage per bullet. Fires one round per turn per gun.

Springfield Armory M1911A1 Handgun

9x19mm Parabellum

600 lom

Semi-automatic. Capable of holding a laser sight/flashlight. 9 round magazine, requires one turn  to reload. 14-20 damage per bullet.

Dual, requires two turns to reload. 10-20 damage per bullet. Fires one round per turn per gun.

Glock 18 Machine Pistol

9x19mm Parabellum

600 lom

Fully-automatic. Capable of holding a laser sight/flashlight. 31 round magazine, requires one turn to reload. 14-20 damage per bullet. Fires three rounds per turn.

Dual, requires two turns to reload. 14-20 damage per bullet. Fires three rounds per turn per gun.

Fabrique Nationale Five-seveN

5.7x28mm SS190

700 lom

Semi-automatic. Capable of holding a laser sight/flashlight. Fires armor-piercing ammunition. 20 rounds per magazine, requires one turn to reload. 20-24 damage per bullet.

Dual, requires two turns to reload. 18-24 damage per bullet. Fires one round per turn per gun.

Heckler and Koch USP Tactical Handgun

.45 Auto

700 lom

Semi-automatic. Capable of holding a laser sight/flashlight/sound suppressor. 10 round magazine, requires one turn to reload. 26-28 damage per bullet.

Dual, requires two turns to reload. 22-28 damage per bullet. Fires one round per turn per gun.

Strayer-Voigt Infinity Compact

.45 Auto

700 lom

Semi-automatic. Capable of holding a laser sight/flashlight. 10 round magazine, requires one turn to reload. 22-24 damage per bullet.

Dual, requires two turns to reload. 18-24 damage per bullet. Fires one round per turn per gun.

IMI Desert Eagle Handgun

.50 Action Express/.44 Magnum/.357 Magnum

750 lom/700 lom/700 lom

This handgun is bulky, powerful, and guaranteed to blow weak and/or unprepared users onto their butts. Seven round magazine, requires one turn to reload. Semi-automatic. Capable of holding a laser sight/flashlight. 26-32/24-30/22-28 damage per bullet.
Smith and Wesson 627 Revolver

.357 Magnum

1100 lom

Single/double-action. 8-round cylinder, requires one turn to reload. 22-28 damage per bullet.

Dual, requires three turns to reload. 20-28 damage per bullet. Fires one round per turn per gun.

Colt Single Action Army Revolver

.45 Colt

1800 lom

Single action. 6 round cylinder, requires two turns to reload. 26-28 damage per bullet.

Dual, requires four turns to reload. 22-28 damage per bullet. Fires one round per turn per gun.

Heckler and Koch Mk 23 Handgun

.45 Auto

2000 lom

Semi-automatic. Capable of holding a laser sight/flashlight/sound suppressor. 12 round magazine, requires one turn to reload. 26-28 damage per bullet.

Dual, requires two turns to reload. 22-28 damage per bullet. Fires one round per turn per gun.